With this course I plan on firstly brushing up on and maybe getting to find things other courses may have either just glossed over or not put in. Mainly for me it would be to learn the HTML5 extra content
Having now arrived at the HTML5 section of the course it does cover the Basic understood <!doctype html> and it shows that there are some Additional tags or HTML elements. This section I think I shall use to even be able to allow spellchecks and editable Areas, probably using the <input="textarea"> field. There is a section covering header and Footer tags and Thoise ones I already know having done them on another of my courses already. So Lets see where this bit takes me.
As of Right NOw, HTML5 is still under development (I think). I think I can be excused for not knowing all the tags currently However I do know that some HTML 5 only works in some browsers. I am aware that the date attribute in the input tag that opens a date picker does not work in Firefox this course has shown me s few more HTML5 tags I did not know about such as the <figure>,<hgroup>and <area> tags.
Okay I am Not going to be inserting a video Just explaining the Tag. it works very similar to the image Tag but is a parent/child element in the fact that it works as Such <video><source src="video linke here" type="video/vid type here"></video> supported formats are mp4, ogg and webm. you also need to put in the statement of your browser does not support this video type This is so that you do not need to embed a video from Youtube or Use Flash or Silverlight
Now I am finding out about the Audio controls and audio Player tags that are in html5 with the <audio></audio> tags They also use the self closing <source src="song.format"(mp3, ogg or wav) type="audio/format" along with the declaration of Your browser is old does not support any of these formats above. so lets try it out
well The Audio works as you can plainly hear. I see that the controls also gives you the option of Downloading the song, but please do not do that cos that is tantamount to Piracy. lol As the song says at the start "Piracy's a crime and crime doesn't pay and we go home poor at the end of the day" Seems that it could also Just loop itself if you just let it play.
Drag and drop are actually a whole heap of Java script so I do not know why it could not be in Javascript, However there is some html required. the attributes required would be < img draggable="true" id="dragme" src="image.jpg"(or just about any image format) ondragstart="drag(event)" width="size you want it" height="size you want it"> Then you also will need a drop zone which can be a div or any other place you set for dropping the image such as a Div. code for that would be something like this <div ondrop="drop(event)" ondragover="allowDrop(event)" id="dropzone"></div>
Well that works just dandy